This was the first year our Pack has held a Space Derby! We had such a great time that we intend to make it a pack tradition!

The Space Derby is similar to the Pinewood Derby or Rain gutter Regatta except that the models are miniature rockets, which are propeller-driven, and powered by three rubber bands that travel along a heavy mono filament fishing line. The rockets are carved by the boys, with the guidance of their parents or other family members. Space Derby kits with building instructions are provide by the pack. Cub Scouts will find the Space Derby exciting experience. Join in the fun as the countdown begins for the space race of the century!

Space Derby Rules

All rockets must pass the following inspection to qualify for the race:

1. Only basic materials supplied in the Official BSA kit may be used. The hanging devise supplied in the kit must be used.

2. The nose cone (propeller assembly) must not be glued in place on the nose of the rocket. A notch or groove should be formed in the tail of the rocket to seat the band holding dowel. The band holding dowel must not be glued in place. (These rules allow band replacement in case of breaks)

3. The rocket body may be no longer than 7 inches, not including the propeller and fins. Width 2.75 inches -Three rubber bands per rocket. The pack will have a limited supply extra rubber bands on hand if a scout should need them.

4. There are no restrictions on the weight or design of the rocket. The rockets may be detailed in any way as long as it does not exceed length restrictions, is flight worthy, structurally sound and does not interfere with another rocket during the race.

5. Rockets with wet paint will be disqualified

6. Scout may use graphite powder between the propeller and the bushing if desired. Other forms of lubrication are prohibited.

7. Prior to each heat, rocket numbers and lane assignments will be announced. Pilots are to take their rocket from the space hanger and give them to the official winder and then take their position at the finish line. Upon completion of the race, "Space Command" will give the rocket back to the pilot to place back in the designated space hanger.

8. At registration judges will assign a number to the rocket and separate it by Den.

9. Once the rocket is submitted for entry, no further adjustments can be made except in the case of mechanical failure.

10. The race will be double elimination. A rocket must lose twice before it is eliminated.

11. Any entry that experiences a mechanical failure will be allowed to re-race if it can be repaired during the same heat. It will count as a heat loss if it cannot be repaired prior to the beginning of the next heat. All repairs of this type must be done with "Space Command" observing and certifying as to its flight worthiness.

12. In the event that all rockets don’t reach the end of track, the one that goes the furthest is declared the winner.

13. One Rocket Only per scout.

14. Only the Racing Volunteers will be allowed in the Space Track area.

Here's a little YouTube Video from an Cub Scout!